The Aspect of Might is a Defensive Aspect. It can be imprinted on Helms, Chest Armors, Pants, Shields and Amulets. It can be used by any class.
However, there are certain limitations to this Aspect. If your build does not incorporate a basic skill, the Aspect becomes inapplicable, rendering it ineffective for such builds. Additionally, the Aspect's duration of six seconds means that being subjected to crowd control effects or interruptions for an extended period could result in the loss of this beneficial buff, leaving your character momentarily vulnerable.
It's important to understand that this Aspect provides flat damage reduction, which diminishes in effectiveness as you approach 100% resistance. For instance, while a 20% Damage Reduction is straightforward, stacking multiple reductions does not simply add up. In Diablo 4, damage reduction percentages are applied sequentially rather than cumulatively.
For example, a supposed 40% reduction from stacking two 20% reductions would actually calculate as follows: 1,000 damage - 20% equals 800, then 800 - 20% results in 640 damage. Hence, each subsequent Damage Reduction is less potent than the first.
Consider a scenario with four stacked 20% reductions, summing to an apparent 80% total Damage Reduction. The theoretical calculation would suggest reducing 1,000 damage to 200. However, in practice, it looks like this: 1,000 - 20% = 800, 800 - 20% = 640, 640 - 20% = 512, 512 - 20% = approximately 409.6. This demonstrates how Damage Reduction becomes progressively less efficient in Diablo 4 with each additional layer.
This doesn't imply that the Aspect of Might is ineffective; rather, it's a factor to consider in your strategic planning. Furthermore, each class has unique Defensive Aspects that may offer more suitable options depending on your build and playstyle.
Effect
Basic Skills grant 20% Damage Reduction for [2 - 7] seconds.
How to get Aspect of Might
The Aspect of Might can be unlocked in your Codex from
The best way to get Aspects is to gamble your